Cloud Layers

Dit is een oudere versie handleiding. Beschikbare nieuwere handleidingen :
Active Worlds 4.1 in Frans Active Worlds 3.6 in Italiaans


Cloud layers


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This option allows to configure the aspect of clouds in one, two or three layers.
Each layer can be configured independantly, in regards to the textures, repeating factor of the textures, the masks, the transparency, the speed and the direction of the movements.
As always, the textures will have to be placed in the directory called textures within your FTP space. The same goes for the masks (if any) which have to be in .bmp format and zipped.

If the desired texture needs to repeat itself multiple times, you will have to use seamless textures. You will find free cloud textures for download in our Free textures section.
If you wish to create your own cloud textures, we have made a Photoshop tutorial available to create in 5 minutes a seamless cloud textures with or without mask.

Texture :
Name of the concerning cloud texture.

Mask :
Name of the mask (if any) which applies to the concerning cloud texture.

Speed X (Vitesse X) :
Value of 0 to 1000 from paused to rapidly moving.
Configures the speed of the movements from the West to the East of the concerning cloud layer.
To obtain a movement from the East to the West, use negative values.

Speed (Vitesse Z) Z :
Value of 0 to 1000 from paused to rapidly moving.
Configures the speed of the movements from the North to the South of the concerning cloud layer.
To obtain a movement from the South to the North, use negative values.

Tile (Répétition) :
Number of times you wish to see the cloud texture repeated.
The value 1 indicates not to repat the texture, 2 will repeat two times, 0.5 will only show a part of the concerning cloud texture, aso...

Opacity :
Degree of transparency of the concerning cloud texture from invisible to total opacity.



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