Active Worlds 4.1 in Frans Active Worlds 3.6 in Italiaans |
• Create an avatars.dat file followed by an avatars.zip for your FTP space Where is it used for ? The file avatars.dat contains all information relative to the avatars which are available in your virtual world. It indicates which RWX or COB file to use for every avatar, the name of the avatar how it will be visible in your avatar list and which RWX (or COB) files are attributed to the special avatars. It also defines the animations (.seq) available for every avatar. Without it, no avatar list would be available from the Avtars menu in the top of the AW browser, and no animation buttons for each avatar would be displayed/available. avatars.dat and avatars.zip files, where to place them ? The avatar.dat file can be opened with a text editor like Notepad. Once the file is finished, you will have to compress it as .ZIP file and place it in the avatars directory within the FTP space of your world. avatar.dat doesn't have to be present within your FTP space, only avatars.zip needs to be present. avatars.dat example avatar name=Mathilde geometry=math.rwx autowalk beginimp walk=marche idle=pause wait=attente endwait=sopattente run=courir fly=voler hover=volplane swim=nage float=flotter jump=saut fall=tomber endimp beginexp SeVoir=tourner Saluer=coucou Danser=danse endexp endavatar avatar name=Amelie geometry=amel.rwx autowalk beginimp walk=marche idle=pause wait=attente endwait=sopattente run=courir fly=voler hover=volplane swim=nage float=flotter jump=saut fall=tomber endimp beginexp SeVoir=tourner Saluer=coucou Danser=danse Sportive=sport endexp endavatar avatar name=Celma geometry=cel.rwx autowalk beginimp walk=marche idle=pause wait=attente endwait=sopattente run=courir fly=voler hover=volplane swim=nage float=flotter jump=saut fall=tomber endimp beginexp SeVoir=tourner Saluer=coucou Danser=danse Pointer=pointe endexp endavatar The avatars.dat file has to be zipped. The obtained avatars.zip file needs to be placed in the avatars directory within the FTP space of your virtual world. When following the example below, the animation files will need to be zipped as well (without password) and be placed in the directory SEQS withint the FTP space of your virtual world :
avatars.dat in details : The lines written in green are provided as example and can be modified.
You will find a wide collection of avatars as well as .seq (sequence) files in the megapath of Active Worlds. |